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Death In The Afternoon
7 months ago

Death In The Afternoon: Devlog #3 - April 11th


Death In The Afternoon: Devlog #3 - April 11th

A Week of Polish

This week, we focused on polishing our game Death In The Afternoon. We made numerous improvements and additions to make the gaming experience even more immersive and enjoyable. Here's an overview of the changes we've made.

Redesign of the Bar Room

We modified the bar room to improve the visual aspect of the game. We changed the shape of the rooms as well as the position of the groups. We created new models of chairs, armchairs, windows, plants. We also made a neon sign with the name of the game in the lower room. It gives a good bar atmosphere and improves the room.

Addition of New Characters in the Prison

We added new characters in the prison to enrich the plot and give more depth to the story. These new characters have their own stories and motivations, making the game more interesting and immersive.

Effect to Make Dialogue Harder to Read, Like Bar Noise

We added a background noise effect to the dialogues to simulate the atmosphere of a bar. This effect makes reading the dialogues more difficult, adding an additional challenge for the player.

Character Turns Gray Once You've Spoken to Them Enough

We added a feature that makes characters turn gray once the player has spoken to them enough. This allows the player to know which characters they have already questioned and which characters they still need to question.

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New Music

We added new music in the bar to improve the game's atmosphere. This new music was composed specifically for Death In The Afternoon and adds a touch of authenticity and immersion.

Dialogue Sound

We modified the dialogue sounds to make them less strange. The first version of the dialogues made players laugh, which is not the desired effect. The new sounds have less personality but are more in harmony with the rest of the game.

Posterization Effect

We added a posterization effect to improve the visual aspect of the game. This effect gives a more stylized and artistic look to the graphics.

Colors in Dialogues

We added colors to certain words in the dialogues to facilitate reading and emphasize important things. The colors allow you to see directly the important things to remember.

capture_decran_2024-04-12_a_112212.png

Arthur's Room for Game Over

We created a new scene for the game over: Arthur's room. This scene shows Arthur in his room heading towards an alcohol glass on his desk. Then he drinks it at length until the blackout again. In this scene, you cannot control Arthur because he is under constant addiction. This scene adds an emotional touch to the game and reinforces the message about the dangers of alcoholism.

capture_decran_2024-04-12_a_112627.png

We hope these changes and additions will improve your gaming experience. Feel free to give us your feedback and suggestions. See you soon for a new devlog!



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Death in the Afternoon: Devlog #1 - March 27

Shadow sharing a drink with Arthur, the protagonist of our game in as sonicman. #FanArtFriday

When you drink too much and wake up in a foreign place.

There is so much possibilities on this concept. Do you have any ideas on where you could wake up ? Or real life experience . (The game is called DeathInTheAfternoon and still at it's beginning)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Black-Out the very first build of the game available !

Talk to people, socialise in parties and of course drink a lot until you Black-Out. Will you be able to resolve what happened ?

https://gamejolt.com/games/Black-Out/884346

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Today we release the second build of Death In The Afternoon ! You can play it here : https://gamejolt.com/games/Death_in_the_afternoon/884346 We added a new scenario and cinematics. Don't hesitate to give us some feed back on your experience !

So, we are currently working on some wave physics for a boat, just for one of our storyline and it started to make me wonder if we are a detective game or an adventure game.

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

Death In The Afternoon : Devlog #2 - April 4th