Game
Pocket Fighter EX
4 years ago

Development & live streams will be suspended until further notice.

Was in the Hospital. TLDR medically compromised from working too much. So I gotta chill and see how my treatment effects me before I can make any plans to return.


2


4 comments

Loading...

Next up

I always wondered, what if Super Mario Land was on the NES? Land was very much in the vibe of Super Mario Bros. 1.

It was way more difficult than I expected to balance Mario's browns against all the desert colors. #pixelart #mario

I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.

https://itch.io/jam/fighting-game-versus-jam-2026

I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!

More details & Updates

Kirby seems to understand what the Vest means now; That he can go outside.

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

It's so cold today, it sucks! I want to sit outside a bit with Kirby.

He is on the couch next to me right now. He loves that little stick I brought inside for him lol.

Started working on Fighting Game Game-Jam prep.

Got the Update on Demand System to the minimum feature level needed for the Jam. It strictly controls the Gameplay FPS & Processing, useful for Fighters (and Rollback Netcode).

More details

I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.

It got warmer so Kirby and I went out.

Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.