Game
Pocket Fighter EX
2 years ago

Development & live streams will be suspended until further notice.

Was in the Hospital. TLDR medically compromised from working too much. So I gotta chill and see how my treatment effects me before I can make any plans to return.


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Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

On the off chance that the new #KOFXV character was Kasumi, I colored her KOFR2 sprite. That wasn't the case, but I figured I would share it anyway. #NGPC #KOF #NeoGeo

LIVE NOW!! Mega Man RS Project Update! #gamedev #megaman

πŸ‘‰https://www.twitch.tv/marcdwyz/

πŸ‘‰https://youtu.be/NYSQfznOrWc

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

The tweet said "if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results"

Grab your helmets! We're about to reveal what Mega Man RS is with a gameplay preview TOMORROW!!

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

Denjin Hadoukens now SHOCK your opponents! I created a dynamic "lingering damage VFX" system to handle shock, fire, and more upcoming effects. Iori can now get his purple fire!

Ryu from #SF6β€―β€―β€―in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6β€―β€―β€― #pixelart

Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)