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6
Game
May Sin Die: Demiurge' Spear
24 days ago

Devlog 1: Movement and Weapon




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Devlog 3: Added recoil to the weapons

Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.

Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎

You've been Weezered

Mia | Environmental Contact | Work In Progress

Devlog 4: Too many changes to write here.

Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.

A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)