Game
Demiurge's Spear







9 months ago

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.




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Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

31: Enemy counter and different animations depending on what state you're in.

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A bit trippy and confusing to look at, but I think the material works well.

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

Ok who turned the yoinky sploinky mode on?

37: Newest version released.