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Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.
Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.
Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Devlog 1: Movement and Weapon
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
Devlog 4: Too many changes to write here.
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...
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