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27: Made custom muzzle flash VFX using Gimp and Blender, also finally found the fix to making the scrapping VFX work and added a Warning flash and beep when you get damaged after your shield runs out. Think I should probably make the shield larger though.
Beta 2 has been released.
Devlog 25: Added bulletholes, added a better effect for when the player's sliding across the ground, changed it so there's no more mode toggle, instead you're on the ground and can jump, also added camera shake to normal movement and fast boosting.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Devlog 26: Fixed the bombardier enemy(The kamakazi one), the Imitation can now damage the player if the player hits it's spikes, changed how the health pickup and shield pickup look.
Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Devlog 23: Busy with a new map, added some floaty things to the character's back, added a cockpit like what you'd see on a fighter plane. Now just for the pilot, probably gonna be slow on the development(Ain't I always?) Just got Zone of the Enders HD.
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