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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.
Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Feel it.
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