10 hours ago

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems.
(Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.


Making games for a very old retro system is quite limiting (because of the graphical limitations of it and etc), but despite that you can do many cool stuff in it and it makes you think of workarounds and stuff, so I think that it's a cool challenge and a good starting point.

As someone said before:

"Limitations breeds creativity"

(Kinda the same reason why I sticked to Scratch/Turbowarp for so long until switching to GB Studio, I always felt lost on Unity & Unreal).


#koppy #kopsocks #koppykopsocks #oc #digitalart #art #procreate #procreateart #gamedev



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"The Dragon that purges the skies"

I haven't been able to come up with anything latelly, so I tried to sketch a random line (2nd image) and then draw whatever comes to mind following that line

I can't describe what I just drew but I kinda liked this experiment!

(Timelapse below )

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.

Happiest Day

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

From a string, to whatever this is (TIMELAPSE )

"The dead rises from the sword"

Inspired by 5 different artists I found on DeviantArt.

Starscream

#Devruary Sidetracking between different projects at once!

I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on.