I’m happy to announce that the Disc 1 Update is officially available. This update adds the entire first part of the story, along with two guild missions (and few side-missions as well). In addition:
Game:
-Updated graphics.
-Added new BGM.
-Improved the battle system UI.
-Minor performance improvement during battles.
-Rebalances.
-Added a journal system.
Launcher:
-Refactored code.
-Transferred part of the logic to a common library file.
-Improved reliability and the Greek translation.
Misc:
-Translated the Readme file to Greek.
Next up
Overhauls on the way.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added achievements. Because why not?
Taking the wraps off. For real this time.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A small teaser for the next tech test.
Game development progresses smoothly. A mini WIP.
Jump List returns in the next update.
Waz zis? An overhauled map? Yes. Coming soon.










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