I’m happy to announce that the Disc 1 Update is officially available. This update adds the entire first part of the story, along with two guild missions (and few side-missions as well). In addition:
Game:
-Updated graphics.
-Added new BGM.
-Improved the battle system UI.
-Minor performance improvement during battles.
-Rebalances.
-Added a journal system.
Launcher:
-Refactored code.
-Transferred part of the logic to a common library file.
-Improved reliability and the Greek translation.
Misc:
-Translated the Readme file to Greek.
Next up
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
It's a bit early, but I have something cooking. Keep an eye out.
Jump List returns in the next update.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Added achievements. Because why not?
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Overhauls on the way.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next update.










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