Game
Immortal Sins
9 years ago

Disc 1 Update now available!


I’m happy to announce that the Disc 1 Update is officially available. This update adds the entire first part of the story, along with two guild missions (and few side-missions as well). In addition:
Game:  
-Updated graphics.
-Added new BGM.
-Improved the battle system UI.
-Minor performance improvement during battles.
-Rebalances.
-Added a journal system.
Launcher:
-Refactored code.
-Transferred part of the logic to a common library file.
-Improved reliability and the Greek translation.
Misc:
-Translated the Readme file to Greek.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Taking the wraps off. For real this time.

Enjoy a nice dish, get a nice buff. What's not to like?

Who did this?

A small teaser for the next tech test.

Added a simple audio system to the launcher.

Something something... Stuff that I worked on.