Does anyone know of a good top-down Scratch engine complete with physics and a really good collision system? And height/jumping physics?
Next up
Here's some old WW2 art i made for a game idea that never really turned into anything.
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Trying my hardest to get a working alpha build out soon. (turn volume up)
ok i FINALLY finished dropsane teto
i think i still got it
Work in progress animations for Halo: Fireteam Echo using @bamfyu
's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
When you see this at the movie theater (Halo Fireteam Raven)
Jarvis, write a full essay in MLA-8 format indented to the left please













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