4 years ago

Does anyone know of a good top-down Scratch engine complete with physics and a really good collision system? And height/jumping physics?




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Here's some old WW2 art i made for a game idea that never really turned into anything.

When you see this at the movie theater (Halo Fireteam Raven)

Rate (not good at pixel art)

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

ok i FINALLY finished dropsane teto

i think i still got it

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Jarvis, write a full essay in MLA-8 format indented to the left please

Trying my hardest to get a working alpha build out soon. (turn volume up)