Does anyone know of a good top-down Scratch engine complete with physics and a really good collision system? And height/jumping physics?
Next up
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
When you see this at the movie theater (Halo Fireteam Raven)
new tarkov style game in progress
made in TW using my engine flashback 2
GUN MODEL IS DRAWN BY @Fragg556
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Halloween Day 16.
Atrocity.
Rate (not good at pixel art)
8 comments