Does anyone know of a good top-down Scratch engine complete with physics and a really good collision system? And height/jumping physics?
Next up
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Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Trying my hardest to get a working alpha build out soon. (turn volume up)
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
When you see this at the movie theater (Halo Fireteam Raven)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Testing out a new move! This move is for all characters













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