Each individual element of this cathedral interior by Red Cloud is a masterpiece all on its own!
Next up
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
Working on the mech selection in the main menu. One of these will be in the final game.
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