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21
Game
Our Brotherly War
3 years ago

Early development has been under way and I have the basic movement and infantry animations done. I'm doing all the modeling, animation and programming myself so it's going pretty slowly. #action #strategy


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Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Maybe not enough various in the death animations?

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.