
Next up
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Animating a few variations of the death animation.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Maybe not enough various in the death animations?












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