Game
Mega Man: The Rulers of Space

2 years ago

Exploring ideas for a CRT filter. (You have to zoom in to really see it.) #MegaMan




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Not an April Fool's joke, I got super sick. My wife had been super sick and I caught it, which I should have expected.

Sucks that this happens right at the start of the game jam, but I'll still try my best.

Anyway here's Bud, he came inside on his own!

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

When Dr Wily goes HARDSTYLE

It got warmer so Kirby and I went out.

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I am very sad today because Rocky has been missing for 5 days now... He normally comes inside every day and sleeps with us... In the picture: Kirby - Rudy - Rocky