Game
Mega Man: The Rulers of Space

2 years ago

Exploring ideas for a CRT filter. (You have to zoom in to really see it.) #MegaMan




3 comments

Loading...

Next up

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

I always wondered, what if Super Mario Land was on the NES? Land was very much in the vibe of Super Mario Bros. 1.

It was way more difficult than I expected to balance Mario's browns against all the desert colors. #pixelart #mario

I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.

https://itch.io/jam/fighting-game-versus-jam-2026

I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!

More details & Updates

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I am very sad today because Rocky has been missing for 5 days now... He normally comes inside every day and sleeps with us... In the picture: Kirby - Rudy - Rocky

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

When Dr Wily goes HARDSTYLE

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart