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Through the Thorns and Curses
2 years ago

Extended scenario tests - changing the game field, selecting and revealing new goal.




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Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

New ability for additional diagonal movements. The way to avoid problems and save time

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations: