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Game
Through the Thorns and Curses
6 days ago

Extended scenario tests - changing the game field, selecting and revealing new goal.




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Current drawn scenarios (goals) at various stages of development (only one in demo). Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.

This week a lot of effort was put into opponent abilities. It's a big and important part of the game. Some opponents steal your gold, others manipulate your deck. I finally decided how to display them. Here is a small preview.

Now big opponents can completely break your shield

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Wound cards are one of the earliest ideas implemented in the game. They can be a real pain in the deck. In future versions they will deal unique debuffs, but for now - you can fully rest in Town and clear your deck of wounds.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).

Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Adding more tabletop elements - moving and marking with tokens