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12
Game
Through the Thorns and Curses
4 months ago

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release




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Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse