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12
Game
Through the Thorns and Curses
5 days ago

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release




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editor view, improvements are coming

Several options for the starting character figure

Robbery encounter implementation with few new opponents

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Now big opponents can completely break your shield

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Extended scenario tests - changing the game field, selecting and revealing new goal.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This week a lot of effort was put into opponent abilities. It's a big and important part of the game. Some opponents steal your gold, others manipulate your deck. I finally decided how to display them. Here is a small preview.