Game
Bombs and Bullets

3 years ago

Finally got omnidirectional munitions and their associated nodes rotating properly in-game.

This would be 10x better if we just did 3D, but I adamantly oppose the third dimension.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender




0 comments

Loading...

Next up

Finally getting back in the saddle to make more assets. Here's the new vehicle depot to replace the old one.

The old one happens to be the oldest asset in the game.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender

Here's some group movement and formations at the destination.

Still some jitters to fix, but that's easier to fix than getting flow fields and formations right.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

Version 0.07 is available both here and on Itch. This focuses on tiles, maps, and map generation. Mainly a visual update.

Do check it out!

Cheers, C.Rad

https://balancedbreakfast.itch.io/bombs-and-bullets

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS #flowmaps

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Decided to replace all icons in the game with easier-to-make and more readable icons.

These icons will be dynamic and be colored with the faction and camo colors in-game.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Infantry squeezing past each other in tight spaces. Units with a valid path now reach their destination 100% of the time.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfields

The implementation of flow maps continues. We finally have active object avoidance in-game now.

Still lots to do, but it's all coming together.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowmaps

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Flow field pathfinding for single units now fully restored. They work for bridges and tunnels now.

We're introducing flocking to remedy the clumping seen in the vid.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield