This patch has taken me way longer than desired but finally i think its time to just ship a build and let everyone try it.
This demo will focus on the new Lava Temple map I have built. There is a way in this demo to "beat it"
I am hoping to release updates more often after this including more maps, movement tweaks, and features like speedrunning mode and power ups.
Objective: Find the portals in the LavaTemple to open a gateway to a new place
ETB2 Patch Notes (v0.02)
Reworked the movement system
The movement system now has actual acceleration and weight to it. As well as strafing and speed increase from bunnyhopping. This movement is very similar to half life/ source so let me know your thoughts on it.
- Added a sensitivity slider in pause screen
- Added graphics settings buttons in pause screen
- Added key rebinding in the pause screen
- Changed the project to use the UE5 Lumen lighting engine
- Added manual reloading (using R)
- The rift has been updated to travel to the newly added LavaTemple
- added a simple timer to the corner (more features related to speedruns will come in the future)
- implemented saving of your "hub progress" at least while the game is still running
Bug fixes
- Fixed a lot of cases where the graphics would lag when firing rockets
- Fixed a lot of accidental death occurring
- Fixed mouse not being focused properly on death (thx saint)
- Lots of lighting fixes and tweaks
- Fix 3 bugs inside the player controller
- Fixed the speedometer not grabbing the correct speed in some cases
- Updated the graphics to properly accept graphical changes while playing
Thank you to all the testers I have had on Discord. If you want to help out with more testing join us at: https://discord.gg/4hDkhMSzCv
This update is a huge step forward for the game as a lot of the underlying systems that make the game what it is are in a much better state. Future updates will focus more on adding content and improving upon whats already in the game. Let me know your thoughts over Discord
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