
Finished up this model sheet. There're some parts I'm not particularly fond of but that's to be expected as I haven't drawn recently, or with any regularity in a long time. Anyway, it'll do fine for my purpose! Now, on to 3D modeling.
Next up
I'm sure she doesn't mean any harm...
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Voidstone now includes highly advanced QoL features, like a pause menu!
did you know I have OCs: Annie
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.























0 comments