
Finished up this model sheet. There're some parts I'm not particularly fond of but that's to be expected as I haven't drawn recently, or with any regularity in a long time. Anyway, it'll do fine for my purpose! Now, on to 3D modeling.
Next up
I hope you guessed Ham Sandwich.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
Working on the mech selection in the main menu. One of these will be in the final game.
through the valley
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
did you know Goldie is hyperfixated around world war 2 ?
Voidstone now includes highly advanced QoL features, like a pause menu!

























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