1 year ago

Finished up this model sheet. There're some parts I'm not particularly fond of but that's to be expected as I haven't drawn recently, or with any regularity in a long time. Anyway, it'll do fine for my purpose! Now, on to 3D modeling.




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Blocking out the mech selection UI with some placeholders

Under the Desert Sky~

I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

"I get it now."

(Swipe to the right to see the original pixel art!)

: Aseprite (Sequel to the last redraw at my profile/AnubiClub!)

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Added another weapon and refactored the level up options system so it's more extensible.

Submission for Art Weeklies 4/5/2024. Theme chosen: Elements of Nature.

... I literally just threw this together, 'cause I panicked when I realized I hadn't made anything for the last themes. LOL Started in greyscale to paint faster.

: Clip Studio Paint

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.