
Finished up this model sheet. There're some parts I'm not particularly fond of but that's to be expected as I haven't drawn recently, or with any regularity in a long time. Anyway, it'll do fine for my purpose! Now, on to 3D modeling.
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
I hope you guessed Ham Sandwich.
Rudolph Richardson!
(From Ghost Eyes)
Ukiyoe style experiment...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Fanart for @Manuelaa
because I owe her (and she deserves fanart 💕)
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
























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