3 years ago

Finished up this model sheet. There're some parts I'm not particularly fond of but that's to be expected as I haven't drawn recently, or with any regularity in a long time. Anyway, it'll do fine for my purpose! Now, on to 3D modeling.




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I'm sure she doesn't mean any harm...

outer wilds commission

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I hope you guessed Ham Sandwich.

Nartonne getting affection

platonicly

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.