
Finished up this model sheet. There're some parts I'm not particularly fond of but that's to be expected as I haven't drawn recently, or with any regularity in a long time. Anyway, it'll do fine for my purpose! Now, on to 3D modeling.
Next up
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
Voidstone now includes highly advanced QoL features, like a pause menu!
ten years
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
happy silksong day
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles
I'm sure she doesn't mean any harm...
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