3 years ago

Finished up this model sheet. There're some parts I'm not particularly fond of but that's to be expected as I haven't drawn recently, or with any regularity in a long time. Anyway, it'll do fine for my purpose! Now, on to 3D modeling.




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I hope you guessed Ham Sandwich.

Working on the mech selection in the main menu. One of these will be in the final game.

Voidstone now includes highly advanced QoL features, like a pause menu!

WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Nartonne getting affection

platonicly

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

- Happy 10th Anniversary FNaF World! -

Sorry that I couldn't get the anniversary image done on time I underestimated how long this would take so here is a WIP of what I've got done so far I'll try to finish it before the weekend hopefully...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.