Game
Kriss' Wargames
1 year ago

First week recap


In this first week of development the following was added:

Terrain was added to the game alongside with textures and normal maps for it.

The UI for resources was added, although it's possible that it will change in the future.

Structures were added, in particular the Command Centre and the Tents, following these additions you will see their features implemented.



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Day eight: structural animations, light effects and a touch of colour

Day five: The first structure, the command centre!

Day six: The second structure, the camps (and also, UI changes)

Second day: Resource icons, terrain textures and lighting

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day 11: Made the fire shader, still working on FOW

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?