Game
Kriss' Wargames
1 year ago

First week recap


In this first week of development the following was added:

Terrain was added to the game alongside with textures and normal maps for it.

The UI for resources was added, although it's possible that it will change in the future.

Structures were added, in particular the Command Centre and the Tents, following these additions you will see their features implemented.



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Second day: Resource icons, terrain textures and lighting

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day eight: structural animations, light effects and a touch of colour

Day six: The second structure, the camps (and also, UI changes)

Day 11: Made the fire shader, still working on FOW

Day five: The first structure, the command centre!

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday

๐Ÿ’Did you like the game? A demo is available for free on Steam.

โœŒ๏ธ Thanks for playing IndieGameiacs!

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๐Ÿ“บ Full Video: https://youtu.be/5qEbVXg7GaQ

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