How did it get to be May already!?!? So much for our daily devlog goals hehe...he
Anyways, we've finally finally finally made it past the dreaded tax season and contract work is predictable enough at the moment to dive back into Fish Combat!
This round I've started work on a new main character model for our favorite Fish-like creature. No longer is it just a tweaked out version of the character model from Accelerated (our slower progressing Fish Combat Game). This puts us much closer to a final, defined art style for the game.
It took a bit of trial and error to take what we had for Accelerated, an Inuit themed style with a slight prehistoric hint, and push it to be more arcade-like. I think we've made it with this one, it'll help define our art direction for the environments and creatures going forward.
My next goal is to improve the animation and physics simulation for this new creature (the fins can move a bit strangely right now), then to jump into environment art upgrades! We had a few complaints that our environments looked 'gasp' unfinished. Now that my pride has had time to heal it's time to fix that issue. Fish Combat needs some prettier levels.
**Follow** Fish Combat: Arcade right here on Game Jolt so you don't miss the chance to harshly judge our slow progress!!
0 comments