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22
2 years ago

For day 463 of coding, I have applied the card flipping function to the Player's "Double Down" event




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For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi to open today's slot on the calendar.

#AdventCalendar2025

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now