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22
5 months ago

For day 463 of coding, I have applied the card flipping function to the Player's "Double Down" event




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For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough

For day 622 of coding, the larger rooms now occupy the appropriate zones on the map

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For week 37 of my weekly pixel art, I made a cute Will-O-Wisp monster for the "Cute Monsters" theme

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 621 of coding, I have updated the mini-map to show which zone the player occupies

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in