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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places
For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many
For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 736 of coding, I have refined the exit a bit to be only one size
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze
For week 53 of my weekly pixel art, I made an older version of one my OCs, Charles Johnson
There is also his original design for comparison
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 737 of coding, I have gotten the exit placement to work when the player enters left
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