For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.
I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8
Next up
For day 605 of coding, I have allowed the player to go "invisible."
For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking
For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For day 610 of coding, the object can not start moving closer to the player's movement direction
For day 612 of coding, I have altered the knockback process to stop once the player hits the wall
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells
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