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For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them
For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor
For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up
For day 501 of coding, the starting room spawns where the player's spawn point is located
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
for day 498 of coding, I have adjusted the exit spawn code. Now the exit will spawn where there are corners
For week 21 of weekly arts, I have made a pixel zombie for one of the prompts this week
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
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