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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2













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