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21
18 days ago

For day 485 of coding, I have changed the layout of the "How to Play" section a bit. I will later add functionality to the arrows and return button




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For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them

For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor

For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

For day 501 of coding, the starting room spawns where the player's spawn point is located

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

for day 498 of coding, I have adjusted the exit spawn code. Now the exit will spawn where there are corners

For week 21 of weekly arts, I have made a pixel zombie for one of the prompts this week

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps