For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface
The sprites used are made by Heartbeast
Next up
For day 738 of coding, I have finished applying the exit placements for each direction the player enters from
For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze
For week 53 of my weekly pixel art, I made an older version of one my OCs, Charles Johnson
There is also his original design for comparison
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places
For day 736 of coding, I have refined the exit a bit to be only one size
IT'S FINALLY HERE!
For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance
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