
For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface
The sprites used are made by Heartbeast
Next up
For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player
For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks
For day 937, I was experimenting to see if I could randomize the amount of resources dropped
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
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For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction
It's time for honorable mentions! 🐞🎉 [Article!]
For day 946 of coding, I'm on the right track in correcting the collision while dashing
For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on
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For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop
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