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12
1 year ago

For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them




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For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here's the video that was supposed to be on yesterday's post

Which of these is your favorite animation?

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

My game in 50 seconds #indiedev #Gamedev #steam

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement