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39
2 days ago

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs




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For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

For day 610 of coding, the object can not start moving closer to the player's movement direction

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed