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34
9 months ago

For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough




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For day 901 of coding, I have applied the animation to the small rocks now

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

My game in 50 seconds #indiedev #Gamedev #steam

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character