Loading...
34
2 years ago

For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough




0 comments

Loading...

Next up

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing