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1 day ago

For day 623 of coding, the map now has indicators on where the start and end room are. Sometimes, the end room indicator doesn't show up




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For day 624 of coding, I have made it to where the player doesn't face the other direction when they bounce off a wall by dash. It works most of the time

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in

For week 37 of my weekly pixel art, I made a cute Will-O-Wisp monster for the "Cute Monsters" theme

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 38 of my weekly pixel art, I made a Penguin with a jetpack