Game
Immortal Sins
11 years ago

Game now released as Alpha Version


I’m happy to announce that Version D0.01 of Immortal Sins is now available to download. The game is still in development, so if you like the sample, any feedback is welcomed.

Send you feedback at: <redacted> (The theme of the email must be [Feedback]).



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A small teaser for the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

Overhauls on the way.

Added a simple audio system to the launcher.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.