5 years ago

Good morning! Check out this awesome helmet model by William Paré-Jobin!

https://www.artstation.com/artwork/3oxJQm

#3dart #helmet #hardsurface




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I hope you guessed Ham Sandwich.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Working on the mech selection in the main menu. One of these will be in the final game.

Otis in Underwater 🌊

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines