Happy new year! Update 1 with tweaks and feedback from you players are in progress! Some mesh optimizations has been happening as well!
Dont miss the newly released SILVER DEMO!
#OneMoreExperiment_Game
Next up
Its time again! New playtest session DevHub, Malmö! Psst! The event is free, but you must register for a ticket! Link below ⬇️ If you want to play an exclusive event demo, join us! 19th January, 05.00 PM CET, Torggatan 2, Malmö. https://www.eventbrite.se/e/playtest-session-tickets-78074076564…
The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc. https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak DEMO 4 will come up in a few months! #OneMoreExperiment_Game
Sneek Peak of the upcoming new switch object! Can you guess what it does? This is one of the final if not the final game object we're adding. After this, its all about creating interesting and variated puzzles 😍 Stay tuned!
We have decided to scope down the One More Experiment project. Its still a free time project!
The fullversion of will include:
* 10 Chapters
* More dialogue
* Outside environments
* More trippy art
* ~10 different soundtracks
Stay tuned for more!
COMING UP: * Playtest Event 19 Jan * Demo 4 --------- Still havent found any solutions to the resolution settings cursor offset Im afraid. In the latest public demo release, theres no settings for fullscreen. Will be fixed in a new upcoming demo, later!
In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine
Some cool new VFX for my game: Magic Shimmer!
A fun experiment with Blender Curves & Unreal materials!
https://youtu.be/Jlqc_UNm0hY?si=Mj_UQ1UyqBbLBF9r
**VIDEO WITH BREAKDOWN**
https://www.youtube.com/watch?v=2YuGOLNXKGg&t=1s&ab_channel=Ambe…
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