Loading...
93
Game
Mini-Gladiator
3 years ago

He be swinging!

#screenshotsaturday


I have spent a stupid amount of time on the melee attack logic, and I'm kinda embarrassed. The problem was in tracking the end of the animation, before it would loop, and I still don't know, where the problem was in the first place. In the end I used "Animation End" event, so everything is good now.

Oh, and by the way, we'll probably change the sword sprites in the future, I don't like these ones.



1 comment

Loading...

Next up

Weapon choice #screenshotsaturday! I've added a weapon choice menu before every battle as well as GUI element choice sound effect, so that the player can change weapons and try out different ones

One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.

This is the final #screenshotsaturday before the release of the Pre-Alpha! We've changed the tileset for the arena, so that player's health bar wouldn't always cover up the player and added a hit sound effect

animating my forever wip

Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen

For this #screenshotsaturday I want to show you a bow with arrows in action.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Lethal #screenshotsaturday, everybody! We've brought death to this world! I've also made a separate enemy object with a different movement logic. Tell me, how you like it, please!