Loading...
93
Game
Mini-Gladiator
3 years ago

He be swinging!

#screenshotsaturday


I have spent a stupid amount of time on the melee attack logic, and I'm kinda embarrassed. The problem was in tracking the end of the animation, before it would loop, and I still don't know, where the problem was in the first place. In the end I used "Animation End" event, so everything is good now.

Oh, and by the way, we'll probably change the sword sprites in the future, I don't like these ones.



1 comment

Loading...

Next up

Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!

It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.

This is the final #screenshotsaturday before the release of the Pre-Alpha! We've changed the tileset for the arena, so that player's health bar wouldn't always cover up the player and added a hit sound effect

This week's Fan Art Friday celebrates Yooka-Replaylee! Accept the quest in your quest log to get started.

It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen

This was a concept art character head for the game, the lore of which I've invented long-long ago. In that period I also drew the whole character body, but it didn't survive through time, sadly

#ChrisisArtChallenge

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.