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265
1 year ago

👋 Hello, everyone!

Death animations now seamlessly transition to ragdoll, adding more variety and randomness. Get ready for jaw-dropping monster encounters!




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This isn’t The Matrix, but in Lobo, The Fallen can dodge bullets if they’re quick enough! ⚡ To keep things fair, shots under certain conditions can still hit their mark—even out of range—thanks to gravity’s pull. Balancing skill and challenge! 🎯

Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

#GameDev #IndieDev #LoboGame #ue5

Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. 🎯 Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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Prototyping and testing stealth mode in tall grass for Lobo! 🌿 Watch how enemies react when one of them stumbles upon a fallen comrade. 🎮 #GameDev #Stealth #IndieDev #LoboGame

Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.