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1 year ago

Hello, everyone!

Just tested the combat AI for the basic enemy in Unreal Engine 5.

Here you can see some of the behaviors, such as attacking and chasing.




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Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡

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Are you working on a game?

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Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

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Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white