Hi everyone!
Grandma is now in the game as my last post of 2022!
Have a great New Year 2023!
Next up
Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮
Creating hair for video games is no easy task! Check out this quick timelapse of my process from #Blender3D to #UnrealEngine5 for my game Lobo.
Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.
Happy #screenshotsaturday! Giving you a sneak peek into my character creation process—from Blender to Substance Painter and finally, into the vibrant world of Unreal Engine. 🎨🎮
Hornet and Hollow Knight - Hollow Knight
Hey everyone! Taking you from Blender to Unreal, here's an inside look at my process for crafting ruins and dilapidated buildings in Lobo.
Happy #screenshotsaturday! Introducing new weapons, each bringing unique attacks, skills, and abilities to combat. Stay tuned for more epic gameplay teasers! 🚀🎮
This drawing took me FOREVER! lol I thought it would be cool to draw a group picture. By the way, if you don't see your character then it's not there. I did not drew every single character lol.
Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨
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