Game
Spaceman Memories







2 years ago

Hi everyone! Im very happy to share that (finally) Spaceman Memories is available for wishlists on Steam. Its still a long way to launch nevertheless I feel this a nice milestone as a solo dev. Hoping you can support it, thanks!

https://store.steampowered.com/app/2354580/Spaceman_Memories




3 comments

Loading...

Next up

Ive been working around with different types of daylights and modeling new structures in Crocotile3D. This is a bit of walking around recent models I added. Will be sharing more about this models in the next few days.

A sneak peek of Spaceman Memories, my solo made JRPG. I recently released the first gameplay trailer so I'm very happy about it! You can wishlist it on Steam if you like it! https://store.steampowered.com/app/2354580/

#indiegame #pixelart

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Before and After | Spaceman Memories

This is a year of learning and building with Unreal Engine 5 after switching to it from Unity. It has been an overwhelming but rewarding and fun process.