
๐ Hi everyone!
Meet our hero character, all geared up and ready to embark on an epic adventure! ๐ฆธโโ๏ธโจ Are you excited to join the journey? ๐ฎ
Created using Character Creator, Blender, Marvelous Designer, and Substance Painter.
Next up
Happy Devruary! I'm developing my game, Lobo: The Wolf in Me, with Unreal Engine :-) If you love the lore of The Witcher, the gameplay of The Last of Us, and the humor of Monkey Island, this one is for you.
In Lobo, finishers use a dynamic Spectator Camera that finds the best shot in real time. It tests nearby angles, avoids occlusion, and adapts even in tight spaces to keep executions cinematic.
Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!ย
Head over to the shop to collect yours ๐ https://gamejolt.com/#shop
Lobo is now The Wolf in Me. A narrative-driven action game about losing control. The Steam page has been fully updated. Wishlist now https://store.steampowered.com/app/2486160/The_Wolf_in_Me/
Instead of doing #FanArtFriday, enter to win Opera GXโs #FirstStandArtContest!
This is your chance to win $5,000 USD! ๐ธ
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
New trailer for The Wolf in Me.
A narrative-driven action game about losing control.
The more you fight, the harder it is to stay human. ๐ Wishlist on Steam https://store.steampowered.com/app/2486160/The_Wolf_in_Me/
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but itโs exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that arenโt obvious. Theyโre brief and direct, and yes! They break immersion, but thatโs intentional: quick info bites help you immediately apply what you learn.













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