Hi! I have created local volumetric fog using volume textures in UE5. That gives me more control to add creepiness where I need it in my level design.
What do you think?
Next up
Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
I'm creating a game-ready character inspired by Akira Toriyama for the 2024 Reallusion Character Contest. Look at these renders showing off facial expressions and detailed skin features, including tattoos.
Full process here:
https://blenderartists.org/t/2024-reallusion-3d-character-contes…
Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Why are headshots so satisfying?
It’s the perfect balance between risk and reward.
But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫
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