Loading...
254
2 months ago

Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system.
Plan is to have you get in a Minecart that will disable normal movement controls.


It currently only makes you continue to move the facing direction, need to work out corners....

Hmmm ok! There was some issues with staying on the track with corners, but I added a bit of push towards the centre of the subcells and it's working now!

monstisla2286.gif

Next I guess I should add it to the Build System. Unfortunately since it's just grid data and not objects it means I can't PLOP it down like I do for Buildings, so no placement effect.



3 comments

Loading...

Next up

Added Chests?

GOT IT!

Ground draws right for world, and UI. Now to get back to improving frame rate*.

*current is with WAY too many chrome tabs open.

Valentine's Day on Game Jolt is all about celebrating love!

Go ahead and spread LOVE by gifting your friends, surprising your favorite creators, and sharing joy online with something special from our shop.

#gjbroadcast

hmmmmmmmmmmmmmmmm

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

WANT

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.