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Randy's Crazy Mission!
9 months ago

https://gamejolt.com/games/randyscrazymission/836946

Here's the theme song of the character Gene the Simpleton. It was an exercise in making a song that sounds bad on purpose. It's a temp track using placeholder samples.

Here's my recent blog post on Gene: https://jakerileygamedevblog.com/2024/02/07/misc-character-showcase-3/




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https://gamejolt.com/games/randyscrazymission/836946

Here's some character artwork for my game. The first is of this guy Gene the Simpleton. The second is of the enemies I made for the demo. Want more details? Read this: https://jakerileygamedevblog.com/2024/02/07/misc-character-showc…

#art #cartoon #indie #platformer #retro

https://gamejolt.com/games/randyscrazymission/836946

Team request update.

If you're a GML programmer or a translator looking for a project, please read the article below.

https://gamejolt.com/games/randyscrazymission/836946

I made an Instagram page and a DeviantArt account dedicated to promoting my game.

https://www.instagram.com/jakerileygamedev/

https://www.deviantart.com/jakerileygamedev/journal/My-Atari-The…

Instagram might just be the least nice place I've promoted this game on so far, so... Wish me luck.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

https://gamejolt.com/games/randyscrazymission/836946

Randy's Crazy Mission! - GML programmers and translators needed. Read the article to learn more.

#programming #coding #helpwanted #indie #platformer #retro

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Now they actually look like brothers! (Yes, these two are brothers.)

#AI #art #gamedev #cartoon #funny #video

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I'm changing the colors of the Atari sprites I made for my game. I discovered that the colors, which I got from Adobe, aren't accurate to the 2600's palette. Now, they're just going to use the 128 colors from the Atari 2600's palette for accuracy's sake.