https://www.youtube.com/watch?v=_2ll94rX60k
#PocketFighterEX Development Vlog #58 is up!
Let's dig deeper into Alpha Counters! But also... What is this nightmare monster?!
Youtube [>] https://youtu.be/_2ll94rX60k
Odysee [>] https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-58:d
Next up
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
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