https://www.youtube.com/watch?v=e8Lcw8xYHc0
DEVLOG#4 - DEMO TIME!
We're super excited to announce that the first playable version of Two-Can-Do is OUT NOW!
We've put together a small demo build to test some of the features and levels we've been working on. Check it out over at our game page :D
Next up
WE LOVE CO-OP GAMES :D
We're super excited to share our latest project 'Two-Can-Do', a small puzzle platformer. This prototype was made in a day for the United Game Jam. Being our first ever jam we'd love to hear what people think.
Making art for indie games is always great fun :D
We'd love to share some of the art and animations from our co-op platformer 'Two-Can'Do'. We hope you like the fun, squishy art style!
See our devlog for more on the project: https://gamejolt.com/games/two-can-do/511830
Check out the Play Store Page for our first ever game release 'ASTEROID ATTACK'. Don your game face, warm those thumbs up, and get ready for some intense synth-wave action!
https://play.google.com/store/apps/details?id=com.AFBROSGAMES.As…
happy silksong day
HI FROM AF'BRO GAMES!
We're really excited to share our first ever game 'ASTEROID ATTACK', now updated to v0.2 with all new POWERUPS. Blast, race and dodge your way past enemies to the pure sound of synth-wave. Check it out at: https://gamejolt.com/games/asteroidattack/503689
I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles
DEVLOG#1 - So it begins...
After submitted our game 'Two-Can-Do' to the Untied Game Jam we've been thrilled to see so much positive feedback! We plan to continue development and have started a devlog to keep people updated on the state of the game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
DEVLOG#3 - LevelUp!
Our focus for the week was to build some tutorial levels. However, there's been much less building and more head scratching than we'd like to admit. Despite this we thought we'd share a few screenshots as we test different level sizes.
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