https://www.youtube.com/watch?v=FpuUMhyN3hk
Unique Air Physics in Third Strike?? - Pocket Fighter EX #67
YT > https://youtu.be/FpuUMhyN3hk
OD > https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-67-(2020-11-30)-Third-Strike-Air-Knockback:5
Next up
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
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