https://www.youtube.com/watch?v=FpuUMhyN3hk
Unique Air Physics in Third Strike?? - Pocket Fighter EX #67
YT > https://youtu.be/FpuUMhyN3hk
OD > https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-67-(2020-11-30)-Third-Strike-Air-Knockback:5
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Can you believe they go through the FRONT of the neck to get to the SPINE?? And they used some medical gorilla glue instead of stitches. π€£ High tech.
Been having a few bad days at home though, but I'm pushing through it.
Ryu from #SF6β―β―β―in NeoGeo Pocket Color+ Style! I really love Ryu's new look!
#ryu #streetfighter #streetfighter6β―β―β― #pixelart
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
I integrated v4 into Unity's physics system, allowing for advanced physics interactions like gravity wells.
This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
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