Next up
Waz zis? An overhauled map? Yes. Coming soon.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
A small teaser for the next update.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Overhauls on the way.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.










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