Game
Immortal Sins
7 years ago

https://www.youtube.com/watch?v=HBUmKyc7XgU

Slimming down the game's size (with Opus)


YouTube
https://www.youtube.com/watch?v=HBUmKyc7XgU
youtube.com

I’ve been doing some work in reducing the game’s space requirements. One of the ways I am achieving this in an upcoming update is converting the audio files from OGG Vorbis to Opus. Opus is more efficient than Vorbis in compression with minimal to almost no quality loss. So, I can have smaller audio files in the package while the audio quality is mostly preserved. That, alongside compressing other files.

At the moment, I am preparing a build that uses the new compressed files for testers. If you want to test it out and give feedback, either join my Discord ( https://discord.gg/immortalsins ), send me a Private Message or send me an email (head to http://scr.im/studioace to get my email address) with the subject line: “Immortal Sins - Tech Test Request”.

That is all for now. See you in the next post.



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Next up

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A small teaser for the next update.

Added a simple audio system to the launcher.

Added achievements. Because why not?

Waz zis? An overhauled map? Yes. Coming soon.

Game development progresses smoothly. A mini WIP.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

Overhauls on the way.