Testing out a work-in-progress battle system, along with Pixi.js filter applied in battle (see the god rays). I know that some of the animations look weird. That’s because VX Ace assumed that you’d use a small screen (where’s MV has better-designed animations for larger screens). And since I’ve imported the animations from VX Ace (Immortal Sins runs on VX Ace), the animation code also transitioned as well. This will be a pain to fix… :(
I’m pretty sure that you are wondering: Why am I showing this? Well… I can’t talk about what I’m working on (in parallel with preparing D0.20 Update 5) since it still needs work. Maybe when I have a public beta ready, you’ll know what I am working on (but old followers may know exactly what I am working on). Do note that I’m not confirming anything yet.
So… What do you guys and gals think? Let me know in the comments below, in the poll or both (whichever works for you).
I’ll see you guys in the next post.
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