https://www.youtube.com/watch?v=JlZm8z4v0ns
#PocketFighterEX Game Development Vlog #48!
Let's get some different beverage flavors going! Also fielding viewer questions.
Youtube ▶️ https://youtu.be/JlZm8z4v0ns
Odysee 🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-48:4
Next up
It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
Are you doing unnecessary work when calling Delegates in #UnrealEngine?
I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.
https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
0 comments