Game
Pocket Fighter EX
5 years ago

https://www.youtube.com/watch?v=JlZm8z4v0ns

#PocketFighterEX Game Development Vlog #48!
Let's get some different beverage flavors going! Also fielding viewer questions.

Youtube ▶️ https://youtu.be/JlZm8z4v0ns
Odysee 🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-48:4

#gamedev #fgc #streetfighter #kof #pixelart


YouTube
https://www.youtube.com/watch?v=JlZm8z4v0ns
youtube.com


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Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

Very exhausted today. Was resting with my bed buddy.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)

Not sure if dog or parrot...

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

Looks like it is Kim Kaphwan's day! Got me thinking about his KOF15 outfit in NeoGeo Pocket Color style... There's a lot of small details so I had to reduce it somewhat to fit

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...