Game
Immortal Sins
7 years ago

https://www.youtube.com/watch?v=ktZhfPXAHmM

Ahead-Of-Time compilation in .NET Core 3 is active in Northbridge now. Just need to iron out a few things.


YouTube
https://www.youtube.com/watch?v=ktZhfPXAHmM
youtube.com


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Next up

Waz zis? An overhauled map? Yes. Coming soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Who did this?

Taking the wraps off. For real this time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added achievements. Because why not?

A small teaser for the next tech test.

Something something... Stuff that I worked on.