https://www.youtube.com/watch?v=ktZhfPXAHmM
Ahead-Of-Time compilation in .NET Core 3 is active in Northbridge now. Just need to iron out a few things.
Next up
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Taking the wraps off. For real this time.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Waz zis? An overhauled map? Yes. Coming soon.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Overhauls on the way.
Enjoy a nice dish, get a nice buff. What's not to like?










0 comments