Game
Pocket Fighter EX
6 years ago

https://www.youtube.com/watch?v=QzzcnLX4Gu4

#PocketFighterEX # 30 is up! Finishing Chun-li's kick & programming some Kara actions!

(Getting through my backlog of episodes from before I got sick!)

#gamedev #fgc #streetfighter #madeinunity #gamedevelopment


YouTube
https://www.youtube.com/watch?v=QzzcnLX4Gu4
youtube.com
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3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

I am now an Unreal Engine developer. Even if Unity Engine walks every word back how could anyone trust them again? Do we continue on where at any moment they can retroactively change the rules? I will not live under that fear. I'm done with them. Deets

Going to try and setup for Streaming & Recording on Kubuntu (a kind of Linux).

Wish me luck lol. I've got a lot of audio hardware to get working...

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

The weather was finally suitable to take Kirby outside on the leash for the first time.

Bud was hanging out outside too.

It's Sakura's birthday??

I did this one for fun a few years back. #streetfighter #sakura #pixelart #NeoGeoPocket

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

This is why Nibbler got his name lol.

Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.