This was something I had on my idea box for a while, but I managed to implement a custom package system based on Google's Brotli compression. Basically, the game will decompress the game's files once on a safe location and the game would load the decompressed files. Compared to the current builds, the game doesn't have to decompress the files every time it starts up. All I need to make sure is to patch the files when the game is updated.
Maybe, at some point, I could add online updates. But that's a bit of a "pie in the sky" idea.
Next up
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Taking the wraps off. For real this time.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A small teaser for the next update.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.










0 comments