This was something I had on my idea box for a while, but I managed to implement a custom package system based on Google's Brotli compression. Basically, the game will decompress the game's files once on a safe location and the game would load the decompressed files. Compared to the current builds, the game doesn't have to decompress the files every time it starts up. All I need to make sure is to patch the files when the game is updated.
Maybe, at some point, I could add online updates. But that's a bit of a "pie in the sky" idea.
Next up
Something something... Stuff that I worked on.
Waz zis? An overhauled map? Yes. Coming soon.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Enjoy a nice dish, get a nice buff. What's not to like?
Say hello to Jon ๐ฆ๐๐ฅช
Late-night sandwiches are his thing.
So are cavities, probably. ^^
Got a guess what else heโs into?
Get to know him๐https://store.steampowered.com/app/2560100?utm_source=GameJolt
Jump List returns in the next update.
0 comments