https://www.youtube.com/watch?v=Y4ScCVIpwi0
Refactored a bunch of UI code over the christmas vacation. Also added some new UI elements:
- Text/Number input
- Checkboxes
- Dropdown menus.
I now have everything I need to start working on some ingame editors. First up is an Item Editor.
Next up
Did some quality of life stuff for the equipment window
- Marks what equipment slot the item uses
- Shift click to quick equip/remove item
- Mark items that can't be used & show what attribute is not met in the tooltip
Lots of UI gifs lately, so here's one more. - You can now equip items and get all the stat bonuses. - Expanded the item tooltips - The tooltips avoids going outside the screen. Next up simple item editor, dropping items, and item containers.
Coming in hot
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
Making some loading screens
πMeet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST
! Where every story finds its voice!
Been making a dungeon crawler fps render in rpgmaker 2003.
Working on some menu mock ups for a dungeon crawler
Update on the rpgmaker 2003 dungeon crawler. Worked a bit on the UI, added a compass and minimap. Also got object rendering working with the tree/bushes.










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